Wow, Tim. We crossed streams on our thoughts on that one.

On Mon, Jul 14, 2014 at 7:49 PM, Jerry Milo Johnson <jmi...@gmail.com>
wrote:

> If their house is being used to launch or store or build rockets, or is
> shares a wall with a building that is being used to launch or store or
> build rockets, is it then reasonable to have them leave before that
> building is blown up?
>
> (I think yes.)
>
> There can be legitimate questions on how accurate the information is, and
> how well vetted, and if it is true at all. (that the Israeli munition hit a
> legitimate target, and that it was the target it was being aimed for). That
> should be looked into. But the very fact that it should be looked into
> shows that we are holding the Israelis to a different standard than we are
> the Palestinians. How often are we asking if the rockets are being aimed at
> legitimate targets?
>
> There can be legitimate questions as to whether the people in those houses
> are supporting or have control over the actions of the Hamas militants with
> the rockets and their placement. If they don't, then leaving the area while
> a war is going on seems like a good idea. And the fact that they are even
> being warned it helpful (I know I would leave, even if it was to go sit in
> a field by myself, or huddle in a UN school like so many are.) If they do,
> then they are participants, albeit non-combatants.
>
> The fact that the war so far has had such limited casualties is frankly
> amazing. Picture if you will London. Or Paris. Or Dresden. Or Tokyo. Or
> Srebrenica. Or Sarajevo. Or Basra.
>
> The fact that there are kids in Gaza crouching in horror and fear is
> heartbreaking when I imagine it. I can remember crouching in fear from
> tornados and hurricanes and once from an escaped murderer from a local
> mental hospital loose in our neighborhood. I remember those events clearly.
> I try to imagine how much worse these kids are experiencing, and just
> cannot.
>
> It is horrible.
>
> But as long as Hamas is the government, and is playing these games with
> people's lives, I don't see how to end it.
>
> ​
>


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