I don't like to include the Atari 2600 era, as there was a massive shakedown a few years after it was released, due to poor games.

The Atari 2600 is actually from the 70's.

----- Original Message -----
From: Andrew Scott <[EMAIL PROTECTED]>
Date: Monday, January 19, 2004 5:15 pm
Subject: RE: RE: RE: Bleak future for videogamers?

> Actually the time frame is 25 years, I was working on the NES in
> 1988 which
> had been around for a few years. The atari 2600 has been around
> since the
> 80's and the colecovision died in the late 80's.
>
>
>
> Regards
> Andrew Scott
> Technical Consultant
>
> NuSphere Pty Ltd
> Level 2/33 Bank Street
> South Melbourne, Victoria, 3205
>
> Phone: 03 9686 0485  -  Fax: 03 9699 7976   
>
>
>
>  _____  
>
> From: [EMAIL PROTECTED] [EMAIL PROTECTED]
> Sent: Tuesday, 20 January 2004 7:41 AM
> To: CF-Community
> Subject: Re: RE: RE: Bleak future for videogamers?
>
>
> To term it in economic terms, a user must feel that whatever they
> are paying
> for whatever service is in accordance with the value that the
> service is
> providing.
>
> CDs have been declining because people have felt that the money
> they have
> been paying for them didn't justify the contents of the CD.
>
> iTunes and such have been successful because now users could pick
> and choose
> singles for a low price that matches what they are willing to pay.
>
> OTOH, console gaming has been pretty successful using their
> economic model
> for the past decade - 15 years.  People are willing to shell out
> $60 for a
> game.  So what value add am I going to get by getting my game
> online, for
> say, $55?  See, it's to protect the publisher's interests, not mine.
> Luckily for us, the consumer will decide, and I think that any online
> service that tries that kind of thing is going to crash and burn.
>
> ----- Original Message -----
> From: "Harkins, Patrick" <[EMAIL PROTECTED]>
> Date: Monday, January 19, 2004 1:32 pm
> Subject: RE: RE: Bleak future for videogamers?
>
> > My 2 cents:
> > I guess that the key to making pay-as-you-play work with music
> or
> > games or
> > anything might be to make the experience easier and more fun or
> > valuablethan pirating it. Rather than taking the "batten down
> the
> > hatches" approach.
> > Sound about right?
> > -Patrick
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [EMAIL PROTECTED]
> > Subject: Re: RE: Bleak future for videogamers?
> >
> >
> > Ah, but see, we must understand the reasoning behind why
> companies
> > want to
> > move to a network based model.
> >
> > It isn't to remove paper manuals.
> >
> > It isn't to remove physical distribution.
> >
> > It's to stop piracy.  This is the major, overriding reason why
> > they want to
> > do this.
> >
> > And what I'm saying is that it's pointless.  If executable code
> > exists on my
> > machine, it's extractable.  And thus the whole reasoning why
> they
> > want it to
> > attempt it falls apart.  Of course, the marketing people at
> Steam and
> > another similar companies are trying to convince executives at
> > publishingfirms that, in fact, their system is "hackproof", when
> > we all know that no
> > such system exists.
> >
> > I mean, why bother with a closed architecture, if it has so many
> > drawbacks(no expandability, for one)?  Well, it's another link
> in
> > the chain to stop
> > piracy.  Which, as we no, is futile because as long as PCs
> exist,
> > there will
> > be a way to emulate such a device and to extract the contents of
> > whatever.
> >
> >
> >
>  _____  
>
>
>
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