> for multilingual content = not just creating a separate branche for
> other languages.

yeah that was the first thing folks suggested when we started discussing
this for farcry. i'm not for that technique (1 new language = 1 new site).
we'll see how this plays out w/farcry.

> Creating a system being able to handle multilingual content, on object
> bases, is not a simple task.

perhaps but i've known it to be done ;-)
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