pogo59 wrote:

> There have been a few cases before and we did not write specific release 
> notes for the driver behavior:

Possibly users of those targets do not depend on distributed builds the way our 
users do, and didn't run into the problem? They don't look like Windows 
targets, anyway. Distributed builds are very heavily used by game studios and 
our licensees are typically Windows shops.

https://github.com/llvm/llvm-project/pull/89775
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