Newell Ryan D SrA 18 CS/SCBT wrote:
> 
> If two 10 Base T Ethernet stations transmit at the same they
> receive data on
> their receive pins. Will both stations send out a 32 bit jam
> sequence?

Yes.

> If both stations do send a jam signal, why is the slot time
> closely related
> to round trip propagation delay? I would think it would be one
> way.

A collision could happen at the other end of the network segment. News of
the collision has to travel back to the senders. The signal travels
outwards; the collision news travels back.

The goal is to make sure that the sender is still sending when the news
travels back, even if the news had to come from the far end of the network
segment. If the sender weren't still sending, it wouldn't know that its
transmission got damaged and wouldn't back off and retransmit. You would
lose the feature of the NIC ensuring succussful transmission, which happens
in a microsecond time span, and have to depend on an upper layer figuring
out that there's a missing ACK, which happens in a millisecond or worse time
span. So, slot time is dependent on round trip time because it considers the
time for news of the collision to travel back.

Both senders transmit a jam signal to busy out the network for another 32
bit times. At least one of them has to do it, but they can't know that the
other one did, so they both do it.

Your question doesn't make sense, but hopefully there's some info in that
which will help you.

> 
> Ethernet, The Definitive Guide page 182 they have some values
> to use to
> figure out propagation delay on 10 MB networks. There is a base
> value to
> start with and from there you add delay per meter. Why is the
> base value not
> zero? 

Even light in a vacuum takes some time to travel any distance. It travels
299,792,458 meters per second to be exact, but still, it's not zero. A
signal on a network cable travels about 2/3 the speed of light.

I don't know what base value you are referring to, but zero times anything
is zero, so I doubt they could use a base value of zero regardless.

> Also between segments the numbers do not make any sense.
> Going from
> Base to Max I understand but between segments.

A collision domain stops at the boundary between network segments. A network
segment is devices connected via hubs or coax cable. In fact, it might help
you to remember that Ethernet was originally a long bus, like a link of
Christmas tree lights. The signal propagated outwards from the sender in
both directions and travelled to the end of the segment, and hopefully not
back if the segment was terminated correctly. But if there was a collision,
the signal did bounce back.

All hubs are is a way to gather this Christmas tree string of lights into a
manageable structure. But when first learning CSMA/CD details, it helps to
think of the segment like that string of lights.

There's a ton of information about CSMA/CD in my book "Troubleshooting Camus
Networks."

Also, "Ethernet: The Definitive Guide" really is definitive. It's the bible.
Don't doubt it. Try to understand it.

_______________________________

Priscilla Oppenheimer
www.troubleshootingnetworks.com
www.priscilla.com

> 
> 




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