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seems to be pretty similar to asteriods. we can just do an engine that
can do both. at the same time.

does clojure support remote agents?


Am 31.10.2011 12:41, schrieb Timothy Baldridge:
> I'd be up for something like this. I have a fair amount of clojure 
> experience, and I've done quite allot of work with OpenGL in other 
> languages, so this actually sounds fun! Another option to consider,
> is the old DOS version of SpaceWar!
> 
> http://www.youtube.com/watch?v=yY5qHe2VadA
> 
> I like the idea of doing a Asteroids/Spacewar! clone, mostly
> because it would give us a chance to introduce Agents as the
> building block of the game engine.
> 
> Timothy
> 
> On Sun, Oct 30, 2011 at 1:32 PM, Dennis Haupt
> <d.haup...@googlemail.com> wrote: hi community,
> 
> i decided to create a (small) game in clojure to get a bit of 
> non-theoretical experience. i'm pretty much a clojure noob (only
> did a few experiments) but have done a few real things in scala -
> which is totally awesome btw - so i do have some functional
> programming experience.
> 
> if there's someone here who would like to join, just do so by 
> answering "yes" or something like that.
> 
> i was thinking about a game like asteroids, tower defense or that
> old game with lots of aliens on the top and two players at the
> bottom, shooting upwards.
> 
> 
> 
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> 
> 


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