> Unfortunately, I'm not sure a game as small as asteroids would > work well to have multiple people working on it. Simply because each > part of the game (graphics, physics, gui, etc.) are all so small, that > multiple developers would just step on each other's toes.
What we need is a Clojure game jam :) jack. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en