As mentioned before, the app I referred to that Apple flagged was for the Mac 
App Store not the iOS App Store. If what you say is true, the current team will 
probably want to try again even after a recent rejection (far more recent than 
2010; we even talked with an evangelist a few months ago); I've forwarded it on.

My personal opinion, borne on a long history of going both ways on many 
products (cross platform Mac code on Windows and Windows code on Mac) has shown 
a product is far better when someone makes the effort to target the target 
platform not take shortcuts like this.
--
Gary L. Wade (Sent from my iPhone)
http://www.garywade.com/

> On Jul 17, 2015, at 8:26 AM, Jens Alfke <j...@mooseyard.com> wrote:
> 
> 
>> On 16 Jul 2015, at 21:26, Gary L. Wade <garyw...@desisoftsystems.com 
>> <mailto:garyw...@desisoftsystems.com>> wrote:
>> 
>> Just keep in mind that according to Apple's App Store rules, this qualifies 
>> as interpreted code. I worked on a really well known app that used a C# 
>> component for a fairly important piece of functionality, and that part could 
>> not be in our App Store version (the non-App Store could keep it), and our 
>> company and Apple were criticized royally in the press.
> 
> 
> This isn’t the case anymore.
> 
> There was a period in 2010 or so where Apple decided on a whim that iOS apps 
> couldn’t contain _any_ interpreted code (other than JavaScript in a 
> UIWebView.) That’s probably when the above happened. This policy was complete 
> bollocks, and Apple rescinded it about six months later … probably after a 
> number of big game developers showed them that nearly all game engines use 
> interpreters (mostly Lua or Python, and Unity uses C#) for in-game logic, and 
> it would be a shame if they had to withdraw all the top-selling games from 
> the App Store, wouldn’t it?
> 
> The policy is back to forbidding _downloaded_ executable/interpretable code 
> (again except for JS executed in a WebView), which is sort of annoying but 
> generally makes sense from a security perspective. I was just reading 
> yesterday about some Android malware by Hacking Team that made it through 
> Google Play review because the nasty code wasn’t packaged in the app but 
> downloaded afterwards.
> 
> —Jens

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