I’m testing the iOS game-development waters by working through Ray Wenderlich’s iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit before.
I have the latest released (non-beta) versions of El Capitain and Xcode. I’m experiencing regular kernel panics when working with SpriteKit, whether in the Xcode scene editor or through code. One chapter of the book is a physics-testing playground, and that has been no fun at all to work through, due to Xcode hangs and crashes along with regular kernel panics. While less than ideal, I expect kernel panics when developing for SpriteKit on the Mac are just the way things are these days, right? Nothing to really worry about? -- Charles _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com