> On Dec 1, 2016, at 7:58 AM, Andreas Falkenhahn <andr...@falkenhahn.com> wrote: > > My app supports external plugins. On macOS, Linux, and Windows those plugins > are just shared objects/dylibs (or DLLs) loaded via dlopen() (or LoadLibrary() > on Windows) at runtime.
Does iOS still not support dlopen? I thought that, when iOS 8 granted the ability to load dynamic libraries, that dlopen would start working. What about the CFBundle API? Is that supported? > Now I'm looking for a way to port this design to iOS. The obvious choice seems > to be turning the individual plugins into individual Cocoa Touch Frameworks. > However, this results in the following big problem: The symbol names are the > same for every plugin, i.e. every plugin has a symbol named InitPlugin(), a > symbol named FreePlugin(), and so on. If you use frameworks then yes, you’ll have to rename the exported symbols in every plugin to be unique. —Jens _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com