You guys are awesome! *1) *I've been trying Kyle's suggestion for a few hours and I can't get it working right. I broke it into this simple example, and it's not able to convert it to the 'word' struct.
NSMutableData *data1; NSString *myString = @"\\x06hello\\x00"; const char *utfMyString = [myString UTF8String]; data1 = [NSMutableData dataWithBytes:utfMyString length:strlen(utfMyString)]; unsigned char buffer[20]; [data1 getBytes:buffer]; NSLog(@"data1 before: \"%s\"\n", (char *)buffer); [data1 getBytes:buffer]; word *w = (word *)utfMyString; NSLog(@"data1: \"%s\"\n", w->text); *2)* Wagner, thanks for that test, that's great to know! I'll check it out in a bit, right now I'm focusing on saving time getting the data into an array or some other format to suit my needs. *3)* The problem with the SQLite route is that the database size becomes more than twice the size of the dictionary in a text file. So that just trades one problem for another. There are a handful of games out there that are small in size, have fast loading times, and quick dictionary checking. If only I knew how they did it! On Tue, Apr 14, 2009 at 4:09 PM, Michael Ash <michael....@gmail.com> wrote: > On Tue, Apr 14, 2009 at 3:03 PM, Kyle Sluder <kyle.slu...@gmail.com> > wrote: > > 2) Pointer access needs to be 4-byte aligned (on PC, don't know about > > iPhone); > > This is not so. It's extremely rare to find a platform which > *requires* aligned access, and you certainly won't find one running OS > X. What's more common is finding a platform which *prefers* aligned > access, punishing misaligned access with significantly slower > operation. Even in those cases, "misaligned" means using an address > that isn't a multiple of your data type's size. Since char is always > one byte by definition, it is impossible to have a misaligned char > pointer. > > Mike > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/vardpenguin%40gmail.com > > This email sent to vardpeng...@gmail.com > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com