Hi again,

1 jan 2010 kl. 13.13 skrev Mike Abdullah:

> QTCaptureView is almost certainly internally using something along the lines 
> of OpenGL internally to draw onscreen with acceptable performance. This means 
> you can't draw on top of it with standard Cocoa drawing techniques. The 
> options:
> 
> A) Use an overlay window

I tried it starting from the "Movie Overlay" sample code and it might work. 
However, copying this solution directly from the sample code adds a haze over 
my video.
How can I avoid this?

> 
> B) Implement the -view:willDisplayImage: delegate method and return a new 
> image that will draw with the crosshairs

This would require that I go from a CIImage to a NSImage, draw into it,  and 
back again to CIImage. True?
Will it affect fps performance?

> 
> C) Place the capture view in a layer-backed view hierarchy and add an overlay 
> view – I don't know if QTCaptureView supports being layer-backed, or if an 
> overlay view will then work.

> D) Switch to QTCaptureLayer. Add an overlay layer for the crosshairs.

I really did try to google for sample code on QTCaptureLayer, but I found none. 
Any links on this would be appreciated.

> 
> On 31 Dec 2009, at 16:14, Bengt Nilsson wrote:
> 
>> I need to draw a cross-hair on top of a QTCaptureView with a video preview 
>> from a USB camera.
>> For this app, I am starting from the sample project QTRecorder.
>> I create the cross-hair line in the Interface Builder.
>> Problem is that the video is always on top, overwriting the cross-hair lines.
>> Is there a way to let the cross-hair lines be drawn in front of the video, 
>> by some property setting in IB for the lines?
>> I tried different settings, like "move to front", defining "parent", etc., 
>> but nothing seems to help.
>> Or do they need to be drawn programatically?
>> 
>> BN
>> 
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