On 10 jan 2010, at 15.26, Graham Cox wrote:

> One of the hardest over-release bugs to find is when an autorelease pool pops 
> and the object has already gone - it might be a long way past where the real 
> problem is. Zombies definitely helps with this, but you still need a lot of 
> detective work. If at dealloc time you could assert on a *future* autorelease 
> crash, that would stop the program at the real point of failure.


I don't really see what that would give you that you don't already have with 
zombies + memory management history in Instruments? With that functionality so 
readily available in Instruments, there's really very little detective work 
left in the common case.

j o a r


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