sorry, CATiledLayer actually improves performance. the downside is,
the tiles need time to be drawn and are faded in using an animation of
0.25 seconds.
so, if there are 6 tiles to be drawn you end up seeing iOS building
the "mosaic" in a total of 1.5 seconds.

i took some looks at the scroll view suite already. will do it again
until i get the point that makes the difference.

thank you very much for your time - you actually helped my brain
taking another route ;)

- m

2010/6/24 Matt Neuburg <m...@tidbits.com>:
> On or about 6/24/10 2:50 AM, thus spake "Martin Glaß"
> <glas...@googlemail.com>:
>
>> additionally, if the user scrolls through the pages very fast, no
>> content is visible until all CATiledLayers of a page's content gets
>> drawn calling the above method.
>> I am using CATiledLayers to improve performance during drawing and
>> zooming (each page can be zoomed, additionally).
>
> Hi, Martin:
>
> I am not an expert with CATiledLayers so I do not know what complications
> are introduced by their use in this context. But it seems to me that you are
> saying two opposite things: on the one hand, CATiledLayers are supposed to
> improve performance, but on the other hand, you say they are ruining
> performance. :)
>
> Perhaps the trouble is not the CATiledLayers themselves but the technique by
> which you are supplying what it is that the CATiledLayers are to draw. You
> could, of course, figure that out with Instruments.
>
>> i think about adding/removing subviews like you do in your app - but
>> what about performance if the user scrolls fast?
>
> Well, rule number one of programming is Don't Optimize Prematurely. Until
> you try it and measure performance with Instruments you do not know whether
> this will really be a problem. Perhaps having fewer subviews would make
> everything faster! You have to try it to find out.
>
> In my own application, where I add and remove subviews every time the user
> scrolls, I (my program) am *much* faster than the user can ever be. So there
> is no problem. If you (your program) are not drawing faster than the user
> can scroll, perhaps there is a need to think about why that is. But, as I
> say, I do not know enough to be helpful with that.
>
> Again, I would repeat that the ScrollViewSuite example seems to me to be
> doing something similar to what you describe, so perhaps it could be useful.
>
> I'm sorry I'm not more help - m.
>
> --
> matt neuburg, phd = m...@tidbits.com, http://www.tidbits.com/matt/
> pantes anthropoi tou eidenai oregontai phusei
> Among the 2007 MacTech Top 25, http://tinyurl.com/2rh4pf
> AppleScript: the Definitive Guide, 2nd edition
> http://www.tidbits.com/matt/default.html#applescriptthings
> Take Control of Exploring & Customizing Snow Leopard
> http://tinyurl.com/kufyy8
> RubyFrontier! http://www.apeth.com/RubyFrontierDocs/default.html
> TidBITS, Mac news and reviews since 1990, http://www.tidbits.com
>
>
>
>
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to