Thanks a lot for your response, Tomas! > since no one replied so far, I’d take a try. I’m not much familiar with > desktop Cocoa, but on iOS we have to be careful to keep longer actions from > the main thread, since delays in the main thread block the UI. Isn’t this > about the same issue?
Good question. One problem is that I have not understood a fundamental property of Core Animation. I have always assumed that the animation, once I have set it up, is done by the OS / Core Animation in the background, i.e., in a separate thread. Is that correct? If yes, then wouldn't that mean that moving my image loading into a separate thread would *not* help at all? If no, then exactly when / where is the animation performed? You see, my understanding of the interplay between Core Animation and my application is still a mess ;-} So any light anybody can shed on it will be highly appreciated. > Image loading would be the first thing I would move into a background thread. > Can you use GCD? It’s a perfect fit for such producer/consumer tasks. Please explain "GCD". Thanks a lot in advance. Best regards, Gabriel.
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