Thanks a lot for your response, Tomas!

> since no one replied so far, I’d take a try. I’m not much familiar with 
> desktop Cocoa, but on iOS we have to be careful to keep longer actions from 
> the main thread, since delays in the main thread block the UI. Isn’t this 
> about the same issue?

Good question. One problem is that I have not understood a fundamental property 
of Core Animation.
I have always assumed that the animation, once I have set it up, is done by the 
OS / Core Animation in the background, i.e., in a separate thread.
Is that correct?
If yes, then wouldn't that mean that moving my image loading into a separate 
thread would *not* help at all?
If no, then exactly when / where is the animation performed?

You see, my understanding of the interplay between Core Animation and my 
application is still a mess ;-}
So any light anybody can shed on it will be highly appreciated.

> Image loading would be the first thing I would move into a background thread. 
> Can you use GCD? It’s a perfect fit for such producer/consumer tasks.

Please explain "GCD".

Thanks a lot in advance.

Best regards,
Gabriel.

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