On Jul 25, 2011, at 10:42 AM, Nick Zitzmann wrote: > On Jul 25, 2011, at 10:02 AM, JongAm Park wrote: > >> I don't know how this thread was started but, yeah, I don't like the Xcode 4. >> >> The reason is : >> >> - Requires too much scree real-estate >> Also, waste of screen real-estate > > Just like Visual Studio, Xcode 4 works best when it's running as a full > screen app. So yes, this is a problem under Snow Leopard, but if you try > running each project in its own space under Lion, I think you'll like it > better. I certainly did. >
That is one thing, but generally, it doesn't apply. >> - Different shortcut from those of Xcode 3 > > That just requires some retraining. Yes and No. Usually shortcuts in Mac are made of first or at most the second letter of the menu item string. However, Xcode 4 broke that. Also, if it was not with Xcode 3 ( there are some cases ), Xcode 4 changed that also. > >> Annoying bugs : >> >> [Bug 1] >> I reported this yesterday, but try to put an NSPathControl on an >> instance of NSWindow ( resource editor ) >> Make sure if your project is to be built for 10.6, for example. >> It will throw an error message saying that "NSPathControl and >> NSPathControl cell are not available in Mac OS X prior to 10.5" >> >> [Bug 2] >> Prints out many Warning message saying that this and that property of >> widgets are not supported in Mac OS X prior to 10.5. >> Again, just like the Bug 1 case, the project is not built for pre-10.5 > > Those two aren't bugs. I don't know why, but nibs actually have separate > deployment targets from the rest of the project. If you update the deployment > target in each nib, which you can do in the file inspector, then the warnings > should go away. > I already know that and it is set as such. >> [Bug 3] >> Lots of memory usage >> - Just open Xcode 4.2, for example. Don't use Xcode 4 and just >> leave it as it is. >> - It will start to use lots of memory ( thus eats more HDD >> space due to increase of VM size or swap files. ) >> ( Is this because Xcode provide more features? I don't >> think so. ) > > Pretty much every version of Xcode has used a lot of memory, so this isn't > too surprising. > Also, it doesn't apply here. I monitored how Xcode 4 used memory for long time, and I know things by experience. If Xcode 4 provides more features which require more memory, it is OK and understandable. But look here. It just stays there without doing anything. ( indexing? no. ) But it starts to eat up memory more and more. >> [Bug 4] >> Error/Warning of previous built remains there sometimes. So, although >> it says "Successfully built", it also shows red/yellow error/warning message. >> => this confuses a lot. > > Xcode 3 did this as well if you had multiple projects open at once, and one > of which was a sub-project of another, and you built the sub-project which > generated errors or warnings, and you fixed them, and then built the master > project. I never tried that in Xcode 4 because Xcode 4 treats sub-projects as > extensions of the master project. > I'm not talking about that kind of case. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com