Have you looked at crlibm? I've never used it on OSX or iOS or even tried compiling it but I've seen it linked into some code at work.
On 5 Jan, 2013, at 10:38 AM, Rick Mann <rm...@latencyzero.com> wrote: > So, we've run into an issue in our physics simulation where the floating > point results from cos() (and probably other intrinsics) are different > between Apple ARM 5 and Apple ARM 6 processors. One person online said he > solved the issue by implementing his own intrinsics, but I don't know how to > do that and ensure I don't get the same issues. > > I'm not sure how it can be justified, producing different results, for the > sake of performance or battery life, but that seems to be the reason for the > differences. > > Does anyone know of available implementations, or a magic switch we can put > in our code to make it behave identically on all platforms? > > Thanks, > > > -- > Rick > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com