Have you looked at crlibm? I've never used it on OSX or iOS or even tried 
compiling it but I've seen it linked into some code at work.  


On 5 Jan, 2013, at 10:38 AM, Rick Mann <rm...@latencyzero.com> wrote:

> So, we've run into an issue in our physics simulation where the floating 
> point results from cos() (and probably other intrinsics) are different 
> between Apple ARM 5 and Apple ARM 6 processors. One person online said he 
> solved the issue by implementing his own intrinsics, but I don't know how to 
> do that and ensure I don't get the same issues.
> 
> I'm not sure how it can be justified, producing different results, for the 
> sake of performance or battery life, but that seems to be the reason for the 
> differences.
> 
> Does anyone know of available implementations, or a magic switch we can put 
> in our code to make it behave identically on all platforms?
> 
> Thanks,
> 
> 
> -- 
> Rick
> 

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