On 8 janv. 2013, at 00:24, Rick Mann wrote:

> 
> On Jan 7, 2013, at 11:22 , Greg Parker wrote:
> 
>> Note also that physics simulations will always need to be careful with the 
>> error inherent to finite precision floating-point arithmetic. IEEE 
>> specification of exact results for every operation wouldn't solve that.

This is a key point that shouldn't be forgotten.

> We don't care so much about correct results as we do repeatable results. When 
> you write a multiplayer Game Center game, you have to pass around initial 
> conditions and expect the simulation to run deterministically across 
> platforms.


That wasn't clear (at least for me) in your original message. It is also a key 
point. In that case, you indeed don't need accuracy. Why not go for one of 
Vincent Habchi's solutions then ? That could give you more control over the 
results.

Jean


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