On Jan 7, 2013, at 11:22 , Greg Parker <gpar...@apple.com> wrote:

> Note also that physics simulations will always need to be careful with the 
> error inherent to finite precision floating-point arithmetic. IEEE 
> specification of exact results for every operation wouldn't solve that.

We don't care so much about correct results as we do repeatable results. When 
you write a multiplayer Game Center game, you have to pass around initial 
conditions and expect the simulation to run deterministically across platforms.

-- 
Rick




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