I have an NSOpenGL view in a window with a nib-based toolbar that behaves 
correctly, so I don't think the OpenGL machinery is completely ignorant of 
toolbars. 

Noah Desch

> 
> That sounds correct, but IIRC the methods that convert between a window’s 
> content size and its frame size don’t take the toolbar into account, which 
> means that they work with a "content size” that isn’t actually the content 
> *view* size, and correcting the calculation requires the assumption of 
> extrinsic information. It strikes me as plausible that an OpenGL view might 
> need to make such a conversion, and that it was never implemented to deal 
> with the presence of a toolbar.

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