The japanese rules have problems and there have been cases where 2 professionals argue about the outcome of a game. They are not clearly defined for obscure cases. In addition, they are not simple. Ing rules and chinese rules are both reasonable sets of rules because there is no room for argument about who wins. Japanese rules in my opinion shouldn't ever be used for tournements.
On 1/3/07, Don Dailey <[EMAIL PROTECTED]> wrote:
On Wed, 2007-01-03 at 14:30 -0800, David Doshay wrote: > I think our only real disagreement is when and where we raise > the bar. I think we could do it very soon in public tournaments. But I don't feel any of this is important. Japanese rules isn't raising the bar - it's merely a different set of rules. All that's really important is making your program play as well as possible. Japanese rules doesn't have anything to do with this. My terminology isn't quite right. Forgiving ignorance is one way to look at it, but it conjures up images of "rewarding ignorance" in humans and creating problems. In my view Chinese is more objective and logical because it's fair about penalizing ignorance. If you play badly, you will be penalized and that's fair. But in Japanese you get penalized "needlessly" and "extra" in my view for not being sure about something that I feel doesn't really matter anyway. Of course I don't have any problem with writing programs that can handle Japanese rules - but I thought this was already common? - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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