On Jul 20, 2007, at 8:04 AM, Jason House wrote:



On 7/20/07, Peter Drake <[EMAIL PROTECTED]> wrote:
On Jul 20, 2007, at 7:23 AM, Jason House wrote:

Thanks for the documentation.  I have a few questions.

Looking at only the four neighbors to detect eye-like points seems like it could leave many false eyes and allow captures of dangling chains. Is there any mechanism to avoid this problem in the play of the bot?

It does also look at the diagonals; see Board.isEyelike(). I'll note this in the next version of the document.


I lost a game in the most recent tournament from a buggy alternative to isEyelike. I believe that it may be a bug that affects many, but I'm not really sure... That makes me especially interested in seeing how others do it and the trades they accepted for it.


My program disallows playing in eyes (string of empty surrounded by self) unless a neighboring stone is in atari. That catches your special-case, but is not good for saving tails (strings connected by false eyes, often found along the edge of the board).

Ian
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