perhaps this is an obvious statement... The best language depends on the way in which your program works. Having used C++ extensively, my program designs naturally fit easily into that language. I'm sure a lisp programmer would think of better solutions that would only work in lisp. As far as languages about restriction, well.... #&$* those languages. I make sharper turns without training wheels thank you very much.
On Nov 14, 2007 3:58 PM, William Harold Newman <[EMAIL PROTECTED]> wrote: > On Wed, Nov 14, 2007 at 10:40:15AM -0500, Álvaro Begué wrote: > > Anyway, go programmers should probably not be using a whole lot of > dynamic > > memory allocation, and certainly not enough to make the performance of > > free() matter at all. > > Doesn't that depend strongly on how a program works? For example, if > you had a program which were really good at the endgame --- or, > perhaps, just a program which deeply understood sente and gote as used > in the middlegame, so that it could correctly cope with things like a > play becoming double sente as the game progresses --- it'd be natural > for it to manipulate expressions at least as complicated as > combinatorial games, because we know that combinatorial games arise in > the limit of exactly known position values. And good luck working with > combinatorial games without heap allocation. > > If that seems implausible to you, very well, but the UCT approach > didn't strike me as particularly plausible when I heard of it, either, > and I find myself forced to remain openminded about what's going to > turn out to be important in strong programs. > > -- > William Harold Newman <[EMAIL PROTECTED]> > PGP key fingerprint 85 CE 1C BA 79 8D 51 8C B9 25 FB EE E0 C3 E5 7C > "'C'est la vie,' said the old folks, 'just goes to show you never can > tell.'" -- Chuck Berry > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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