> I would agree at 100% if it wasn't for the known limitations: > Nakade, not filling own eyes, etc. Because the program is blind > to them it is blind in both senses: it does not consider those > moves when defending, but it does not consider them when attacking > either.
this is well said. one problem with testing this is that there aren't a lot of good examples of programs that can scale as easily but which are known to not have these disadvantages. it's not an issue of time, really -- anything that can scale as well as mogo would have been worth testing, even if it took 2x as long to run, simply because it'd be nice for mogo to have some alternate competition. and if it really did avoid these particular faults (nakade in the corner, not filling own eyes, correct seki knowledge, etc.), it'd be interesting to see when the two programs "crossed over", i.e. at what ELO one started to dominate the other. that would give a rough idea about the strength you'd need to be in order to take advantage of these flaws. my guess is that anyone at the 1k level can generate these situations with some regularity on a 9x9 board, and even more easily on a bigger board. making them game-altering, however, might take a much stronger player, or a much bigger board. i don't mean because bigger boards are harder for programs to read, i literally mean simply because there is more room on the board. s. ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/