We could test this: find some nakade problems in the games, crank up the number of simulations, and see if Mogo finds the crucial moves.
There's the question of how long "eventually" is. I Terry McIntyre <[EMAIL PROTECTED]> “Wherever is found what is called a paternal government, there is found state education. It has been discovered that the best way to insure implicit obedience is to commence tyranny in the nursery.” Benjamin Disraeli, Speech in the House of Commons [June 15, 1874] ----- Original Message ---- From: Don Dailey <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Wednesday, January 30, 2008 11:10:01 AM Subject: Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study Is nakade actually a problem in mogo? Are there positions it could never solve or is merely a general weakness. I thought the search corrected such problems eventually. - Don Gian-Carlo Pascutto wrote: > Don Dailey wrote: > >> If a nakade fixed version of mogo (that is truly scalable) was in the >> study, how much higher would it be in your estimation? > > You do realize that you are asking how much perfect life and death > knowledge is worth? > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/