There's a _whole_ lot of philosophizing going on on the basis of four
games.  Just saying.

steve
On Mar 14, 2016 7:41 AM, "Josef Moudrik" <j.moud...@gmail.com> wrote:

> Moreover, it might not be possible to explain the strong play in human
> understandable terms anyway; human rationalization might simply be a
> heuristic not strong enough to describe/capture it succinctly.
>
> On Mon, Mar 14, 2016 at 3:21 PM Robert Jasiek <jas...@snafu.de> wrote:
>
>> On 14.03.2016 08:59, Jim O'Flaherty wrote:
>> > an AI player who becomes a better and better teacher.
>>
>> But you are aware that becoming a stronger AI player does not equal
>> becoming a stronger teacher? Teachers also need to (translate to and)
>> convey human knowledge and reasoning, and adapt to the specific pupils'
>> needs (incl. reasoning, subconscious thinking and psychology) while
>> interacting with human language specialised in go language. Solve two
>> dozen AI tasks, combine them and then, maybe, you get the equivalent of
>> a teacher. [FYI, I have taught 100+ regular single go pupils since 2008,
>> and groups of pupils.]
>>
>> --
>> robert jasiek
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