Exactly verbalized rules lose to pure analysis power. Though much chess
intuiton is coded into  evaluation function. Buiding analysis trees to
alfa-beta pruning BUT in quite differently human woudl do it, just basic
idea/ideas are there.

Human intuition is trained with endless repetition. Like IM Jeremy Silman
who went through about hundred games a night while teenager (quite a feat
on actual board) to 'train' his pattern matcher.

I do doubt if anyone coudl codifly that information in fully transferrable
way at all. In teacher-pupil interaction somehow. But as an book, noway.
Hard to say what chess IM is go terms but whole chess Grand master to
Master ranks are within 300 elopoints-. And in upper echelons one Dan rank
is about 250-300 elopoints so IM woudl strongish 6dan perhaps , not quite
7dan.  So 4dan is way better than what I can drema of but still is chess
ranks that woudl be a like Elo 2000 a good player but no way near a master.
So I woudl say that the old way, how ever tedious and non-analytical is
still required to reach the top of game.

But then again teaching method to quickly reach a reasonable strength is
certainly needed. Mayre robert has it, do not know as have not tried

2017-10-28 1:39 GMT+03:00 uurtamo . <uurt...@gmail.com>:

> By way of comparison.
>
> It would be ludicrous to ask a world champion chess player to explain
> their strategy in a "programmable" way. it would certainly result in a
> player much worse than the best computer player, if it were to be coded up,
> even if you spent 40 years decoding intuition, etc, and got it exactly
> correct.
>
> Why do I say this? Because the best human player will lose > 90% of the
> time against the best computer player. And they understand their own
> intuition fairly well.
>
> Do we want to sit down and analyze the best human player's intuition?
> Perhaps. But certainly not to improve the best computer player. It can
> already crush all humans at pretty much every strength.
>
> s.
>
>
> On Fri, Oct 27, 2017 at 10:37 AM, Robert Jasiek <jas...@snafu.de> wrote:
>
>> On 27.10.2017 13:58, Petri Pitkanen wrote:
>>
>>> doubt that your theory is any better than some competing ones.
>>>
>>
>> For some specialised topics, it is evident that my theory is better or
>> belongs to the few applicable theories (often by other amateur-player
>> researchers) worth considering.
>>
>> For a broad sense of "covering every aspect of go theory", I ask: what
>> competing theories? E.g., take verbal theory teaching by professional
>> players and they say, e.g., "Follow the natural flow of the game". I have
>> heard this for decades but still do not have the slightest idea what it
>> might mean. It assumes meaning only if I replace it by my theory. Or they
>> say: "Respect the beauty of shapes!" I have no idea what this means.
>>
>> A few particular professional players have reasonable theories on
>> specific topics and resembling methodical approach occurring in my theories.
>>
>> So what competing theories do you mean?
>>
>> The heritage of professional shape examples? If you want to call that
>> theory.
>>
>> As I do know people who are stronger than you and are using different
>>> framework.
>>>
>>
>> Yes, but where do they describe it? Almost all professional players I
>> have asked to explain their decision-making have said that they could not
>> because it would be intuition. A framework that is NOT theory.
>>
>>
>> --
>> robert jasiek
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>>
>
>
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