The number of levels depends on how many games you play before you count the chips.
Brian -----Original Message----- From: computer-go-boun...@dvandva.org [mailto:computer-go-boun...@dvandva.org] On Behalf Of Christoph Birk Sent: Tuesday, October 26, 2010 4:44 PM To: computer-go@dvandva.org Subject: Re: [Computer-go] human complexity measure of games On Tue, 26 Oct 2010, Brian Sheppard wrote: > Yes, it was in the Poker literature. The Alberta team defined that > concept and used it to measure hold-em players. Their Website has all > of their papers, and there are not that many, so you can find it there. Wouldn't by that definition Poker become a very simple game? Due to the large "luck factor" even a skilled player wins only by a relatively small margin against a weaker player. Even a pro can loose on a bad day against a beginner. This is not possible in a perfect information game like chess or go. Christoph _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go