On Fri, Dec 13, 2002 at 08:56:29PM +0100, andre wrote:
> On Friday 13 December 2002 18:38, Murray J. Root wrote:
> > To followup myself -
> >   according to NVidia docs, 24bpp uses 32bpp, just the high order
> > 8 bits are not used.
> > So the correct calculation is
> >
> > 1600*1200 pixels * 32bpp/8bits_per_byte / (1024*1024 bytes_per_Meg) = 7.3M
> 
> I know that is true for the open source drivers but i'm not 100% sure that 
> that is also true for the clsoed ones

According to their documentation it is - there is a chart in the online
doc showing bits used for each depth - and 24 has 32bpp. 

-- 
Murray J. Root
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