On Fri, Dec 13, 2002 at 05:56:23PM +0100, Bruno Thomsen wrote:
> > Somehow, I cannot use 1600x1200 with a color depth of 24 as before. It
> > says that the 32 megs of memory aren't enough. I had to lower the depth
> > to 16 to be able to use that resolution.
> > 
> > It was working fine with the previous version.
> > 
> > GeForce2 Integrated GPU
> 
> Hey
> 
> If you only have 32 megs of memory, you cant run in 1600x1200 24bit
> color, here is why:
> memreq = (1600 bit x 1200 bit x 24 bit) / (1024 x 1024) = 44 Megabyte.
> If you use 16 bit color:
> memreq = (1600 bit x 1200 bit x 16 bit) / (1024 x 1024) = 30 Megabyte.
> 

You have confused bytes and bits. Divide by 8.

-- 
Murray J. Root
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