Have you tried running WinCoot in administrator mode? I had a report
where this was required to run WinCoot in general. So not sure if this
helps with the stereo. Unfortunately I dont have a Windows 10 machine
with quad buffered stereo so it is difficult for me to test this issue.
Another issue may be 32 vs 64 bit. I suspect that the issue lies there
that somehow a 32 bit application (WinCoot) is not fully supported by
the (3D) drivers. I shall make a 64 but version.... (*)
B
(*) it will come... Too much teaching currently
On 19/03/2018 14:13, Pedro Matias wrote:
Hi Christoph et al.,
We have had the same problem on several machines with Windows 10. I
suspect this is caused by a recent update, to either Windows or the
NVIDIA drivers.
Like you, we have no problems with PyMOL, only COOT.
We have tried several fixes and none have worked.
Best regards,
Pedro
Às 12:48 de 19/03/2018, Christoph Parthier escreveu:
I double-checked all three points. They were all set correctly. WinCoot crashes
anyway as described...
What pointed me to suspect WInCoot to be the culprit is the fact that NVIDIA
quad-buffered stereo works in PyMOL on the same machine using these settings
(also uses OpenGL).
Christoph
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