On 25/12/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > Anton Oussik wrote: > > On 24/12/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > >> At some level, it becomes a question of why not just make money a > >> 'stat'. > > As said, this wouldn't be really hard. > > Add a uint64 field to the player object.
I suspect this would also fix the client bug when the client crashes when it steps on a tile where something has nrof > 2^32. > The biggest issue is making sure it works - having a bug and wiping out > peoples gold would be a pain. I agree, it would need a lot of testing before being put into "production" use. > That said, it would seem an easy fix right now is just change the current > weight of coins - the weight is currently 10 - it could be reduced to 1, and > increase carrying capacity tenfold. Yes, one can do that, but then it would only be a workaround, and one that would not fix all money carrying related problems. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire