I have this disabled on Cat2, item power restrictions allready exist. As for higer lvl spells, how about those circular spells I was talking about awhile back.
Oh and a month or so ago I committed a necro book pic and spell symbol. A spell in necromancy should be to animate flesh (similar to animate weapon). Another raise dead (if you have a pile of 4 or so diff parts from a certain archtype it will raise that into a pet of that type (with race undead set aswell). --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 1/18/06, Anton Oussik <[EMAIL PROTECTED]> > wrote: > > Adding fighting levels to weapons would also make > sense, and in my > > opinion would be more consistent for things like > swords and bows than > > item power is. > > Having a minimum level for every object that can be > applied wouldn't > be that difficult, I'd be inclined to say it could > work well with item > power as well. (to wield sword of foo you must be > level n at > one_handed_weapons and have x spare item power) > > _______________________________________________ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire