On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > Anton Oussik wrote: > > On the note of adding/fixing spells, could some high level spells be > > added into CF, which need higher levels (like 40, 60, 80, 100) in a > > skill to be able to cast them? At the moment there is little point in > > levelling things like sourcery beyond level 15, when you can cast town > > portal. Either re-shuffling spells about or adding some more spells to > > fill the gaps would be needed for that. > > Reshuffling of spells may make sense. The current spell levels where set > back > in the days when I believe max level was much lower. > > I'd be a bit concerned about adding new spells that are even more powerful > - a > fair number of the spells are already pretty powerful at high levels, and > adding > more powerful spells doesn't necessarily seem like it would help things out > much. And I think most spells already have pretty large areas of effect - > making even bigger fireballs/cones are likely to get to the point where one > spell covers the entier map.
I did not necessarily mean more powerful spells. Some existing spells can get moved up the chain, and intermediate "interesting" spells can be added to fill the gaps, so a player always has a new spell "just within reach". Either that, or spell could be made to not get more powerful with level, and then players could learn more powerful versions of a spell they already know, which would exist every 5-10 levels. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire