Hi res,

> Well, "lava" is the first material of the material palette - which is
> not the same as the base map. (Using a splatting shader for the base
> material woudl also go a bit against the idea of a base material.)

there is slight difference between lava and other materials, it uses
different shader type - though beside they are pretty
similar.

Right now I still can't get the splating to work. What should I do, to
have terrain materials colors added with shadowed render loop? (Right
now the output is pretty random, you can end up with different colors
just running the app second time with same setup :) ). Do I need to
use more than one step of renderloop to achieve that?

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to