Hi res, > Well, "lava" is the first material of the material palette - which is > not the same as the base map. (Using a splatting shader for the base > material woudl also go a bit against the idea of a base material.)
there is slight difference between lava and other materials, it uses different shader type - though beside they are pretty similar. Right now I still can't get the splating to work. What should I do, to have terrain materials colors added with shadowed render loop? (Right now the output is pretty random, you can end up with different colors just running the app second time with same setup :) ). Do I need to use more than one step of renderloop to achieve that? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
