When I originally compiled my video game on windows, I had an error  compiling 
Direct X Draw.  All my drawn images came out wierd.
  
  Now I am on a new computer, with the June DirectX, the last one they'll 
release that isn't Vista only.
  
  I have no idea how to link DirectX in with the code.  I do a compile all, and 
here's what I get:
  
  --------------------Configuration: plgddraw2d - Win32 
Release--------------------
  Compiling...
  directdetection.cpp
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(281) : 
error C2061: syntax error : identifier 'HMONITOR'
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(391)  : 
error C2660: 'DirectDetectionDDrawEnumCallback' : function does not  take 5 
parameters
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(406)  : 
error C2065: 'LPDIRECTDRAWENUMERATEEXA' : undeclared identifier
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(406)  : 
error C2146: syntax error : missing ';' before identifier 'lpDDEnumEx'
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(406) : 
error C2065: 'lpDDEnumEx' : undeclared identifier
  C:\backup\CS5\plugins\video\canvas\directxcommon\directdetection.cpp(408)  : 
error C2146: syntax error : missing ';' before identifier  'GetProcAddress'
  Error executing cl.exe.
  
  grpall.lib - 6 error(s), 0 warning(s)
  
  
  
  Can someone help me out?   I think I'm supposed to put  something in my 
Tools->Options window, but I don't have any idea.
  
  Thanks,
  Jim Sager

 
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