I have submitted a first version of my application to the GSoC system. Any
kind of input would be appreciated.

On Sat, Apr 3, 2010 at 8:43 PM, Leonardo Rodrigo Domingues <
leonardo...@gmail.com> wrote:

> I've modified my application to reflect what has been discussed so far.
> Here is it.
>
>
> On Fri, Apr 2, 2010 at 3:52 AM, Christian Van Brussel <
> christian.vanbrus...@uclouvain.be> wrote:
>
>> > Hierarchical pathfinding seem to be a good solution for handling big
>> maps.
>> >
>> > In the case of online calculation of the nav mesh, the whole map would
>> > have
>> > to be processed prior to any pathfinding, right? Since we would need the
>> > weights for the edges of the high level graph (which would be the cost
>> of
>> > the shortest path connecting the two portals represented by the vertices
>> > of
>> > each edge) and the portal positions.
>>
>> That's true, it will need to load the whole world. That will be hard to
>> build such structure online, so an offline generation is probably better,
>> at least to begin with (and optimizations/online generation can still be
>> added later).
>>
>>
>>
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