That's just not true, Valve is rejecting maps with huge followings and subscribers and telling the map maker to make it look better. It's not about votes, Valve is the gate keeper.
On Sat, Feb 22, 2014 at 12:27 AM, Skibur <beyondurwo...@hotmail.com> wrote: > If you are trying to map makes specifically for Valve Corp. and employees, > then you are doing it incorrectly. > > It's not Valve that you're aiming for, it's the people that are interested > in your product that you make. Specifically, the community. > > Publish your map on Steam workshop. If people like your map, then Valve > will have a chances to check them out. > > > > As for the Operation DLC, all I can say appropriately is... > > "Valve Time". > > > > All the best > > -Skibur > > > > *From:* csgo_sdk-boun...@list.valvesoftware.com [mailto: > csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Nick Haruk > *Sent:* Friday, February 21, 2014 10:55 PM > *To:* csgo_sdk@list.valvesoftware.com > *Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know. > > > > Valve Handbook for new employees, page 52 > > > > > What is Valve Not Good At? > > > Disseminating information internally > > > > Whether this list is considered internal or not, who knows. Somebody > might. > > > > Isn't it operation Phoenix? Like, rise from the ashes phoenix? Like, > return to life phoenix? As apposed to Icarus, who flew towards the sun > with wings of wax. > > > > Operation Phoenix sounds like retreading the maps in name, and that's what > it does. Operation Icarus will be a pack of maps that only look good in > screen shots, look forward to that! (Just kidding, that wouldn't get a > release.) > > > > Now, if it was Operation Chuck, I'd be worried. > > > > Consider this pack time to get in gear. This is how you know, and with a > time estimate. Month or more from last pack release. I expect Chuck to > come out around Spring Break, but that's just my amature biz-dev > speculation. > > > > > > Regards, > Vulgarman > http://steamcommunity.com/id/vulgarman/ > > > > On Friday, February 21, 2014 1:58 AM, Michael Mayea <mikema...@gmail.com> > wrote: > > Valve I believe you should have communicated your intent to redistribute > the maps for the next Operation more clearly. I was under the impression > opportunity was present when it wasn't, and I worked tremendously hard at a > chance to get my map into the next Operation when there was never really a > chance to begin with. > > > > Do you know what it is like to try and serve Valve? It feels like a pipe > dream, like I'm shooting for something that is so improbable I contemplate > sometimes if I truly am a rational being. I spent weeks cramming for > something that had no clear deadline and wasn't even a real opportunity, at > the end of it all I just feel duped. Not only did my map not make it into > the Operation, there was never a chance it was going to happen, and Valve > didn't even leave a comment on the workshop page. Over 8 months of hard > work that did nothing but fall on deaf ears. > > > > I've spent thousands of hours the past 11 years teaching people how to use > your software, how to make maps, how to solve problems. I do it for free, I > do it because I believe map making is an art form of its own and I want to > help it grow, and I do it because I love it. > > > > It would have made my day even if you told me my map wasn't any good. > > > > Sincerely, > > > > Michael "zastels" Mayea. > > > > > > > > > > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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