Even when I use -final I get the black models. I must be missing something.
.

On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman <eugenio.motanu...@gmail.com>
wrote:

> I emailed valve and this is what he replied. For now use -staticproppolys
> and -staticpropsamplescale 0.25 in the vrad parameters.
>
> It's a new light model
>
> Hi there!
>
> We will be shipping some instructions on how to use the newly improved
> lighting system in CSGO. Sadly it wasn't out by the time we shipped the
> operation.
>
> Basically, you must use -StaticPropLighting in VRAD to get proper lighting
> on models now. I've copy-pasted a section from the document below:
>
> "Then in light_exe (VRAD) make sure you have the following parameter:
>
> -StaticPropLighting
>
> This improvement does increase compile time, but to help with iteration we
> also included the ability to tweak the quality of the new lighting by
> adding the –StaticPropSampleScale x parameter (16=slow, high quality,
> 4=default and 0.25=fast, low quality) which is useful if you want to speed
> up compile times. Note that adding -final is the equivalent of having
> -StaticPropLightingScale 16. We recommend you try some different values and
> see which one works best for you."
>
> Try it out and let me know if this works for you.
>
> Thanks
> On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote:
>
>> It seems like this is affecting some people and not others. I haven't
>> been able to fix this. Is this a bug on Valve's end I need to wait for to
>> be fixed or is there something on my end left over after an update I need
>> to deal with?
>>
>> Any info appreciated.
>>
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>>
>>
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