Even when I use -final I get the black models. I must be missing something. .
On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman <eugenio.motanu...@gmail.com> wrote: > I emailed valve and this is what he replied. For now use -staticproppolys > and -staticpropsamplescale 0.25 in the vrad parameters. > > It's a new light model > > Hi there! > > We will be shipping some instructions on how to use the newly improved > lighting system in CSGO. Sadly it wasn't out by the time we shipped the > operation. > > Basically, you must use -StaticPropLighting in VRAD to get proper lighting > on models now. I've copy-pasted a section from the document below: > > "Then in light_exe (VRAD) make sure you have the following parameter: > > -StaticPropLighting > > This improvement does increase compile time, but to help with iteration we > also included the ability to tweak the quality of the new lighting by > adding the –StaticPropSampleScale x parameter (16=slow, high quality, > 4=default and 0.25=fast, low quality) which is useful if you want to speed > up compile times. Note that adding -final is the equivalent of having > -StaticPropLightingScale 16. We recommend you try some different values and > see which one works best for you." > > Try it out and let me know if this works for you. > > Thanks > On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: > >> It seems like this is affecting some people and not others. I haven't >> been able to fix this. Is this a bug on Valve's end I need to wait for to >> be fixed or is there something on my end left over after an update I need >> to deal with? >> >> Any info appreciated. >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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