As it stands now I cannot adjust the scale of –StaticPropSampleScale so my map would take probably 24 hours to compile.
Any way I can change the scale under the advanced compiler? On Fri, Feb 19, 2016 at 5:52 PM, Michael Mayea <mikema...@gmail.com> wrote: > Okay here is how I fixed this, it took all day. It was my dad off and I > spent it compiling my map 100 times lol, but I learned a lot! > > I had to go under advanced compile, and then select Full Compile. It took > a very long time to compile even a small cordoned section of the map. > > When I was under the "normal" compiler options, it didn't work even if I > manually added the additional parameters. This is the way I have done > things for years. So adding these manually under the normal compiler menu, > not the advanced: > > -maxthreads 8 -windowed -fullscreened -novid -bounce 20 -staticproppolys > -textureshadows -staticproplighting -both -final -StaticPropLightingScale > 16 > > Did not work, even multiple combinations. > > Thanks for your help in resolving this. > > On Fri, Feb 19, 2016 at 5:24 PM, Michael Mayea <mikema...@gmail.com> > wrote: > >> Even when I use -final I get the black models. I must be missing >> something. . >> >> On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman < >> eugenio.motanu...@gmail.com> wrote: >> >>> I emailed valve and this is what he replied. For now use >>> -staticproppolys and -staticpropsamplescale 0.25 in the vrad parameters. >>> >>> It's a new light model >>> >>> Hi there! >>> >>> We will be shipping some instructions on how to use the newly improved >>> lighting system in CSGO. Sadly it wasn't out by the time we shipped the >>> operation. >>> >>> Basically, you must use -StaticPropLighting in VRAD to get proper >>> lighting on models now. I've copy-pasted a section from the document below: >>> >>> "Then in light_exe (VRAD) make sure you have the following parameter: >>> >>> -StaticPropLighting >>> >>> This improvement does increase compile time, but to help with iteration >>> we also included the ability to tweak the quality of the new lighting by >>> adding the –StaticPropSampleScale x parameter (16=slow, high quality, >>> 4=default and 0.25=fast, low quality) which is useful if you want to speed >>> up compile times. Note that adding -final is the equivalent of having >>> -StaticPropLightingScale 16. We recommend you try some different values and >>> see which one works best for you." >>> >>> Try it out and let me know if this works for you. >>> >>> Thanks >>> On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: >>> >>>> It seems like this is affecting some people and not others. I haven't >>>> been able to fix this. Is this a bug on Valve's end I need to wait for to >>>> be fixed or is there something on my end left over after an update I need >>>> to deal with? >>>> >>>> Any info appreciated. >>>> >>>> _______________________________________________ >>>> Csgo_sdk mailing list >>>> Csgo_sdk@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>>> >>>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> >
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