As it stands now I cannot adjust the scale of  –StaticPropSampleScale so my
map would take probably 24 hours to compile.

Any way I can change the scale under the advanced compiler?

On Fri, Feb 19, 2016 at 5:52 PM, Michael Mayea <mikema...@gmail.com> wrote:

> Okay here is how I fixed this, it took all day. It was my dad off and I
> spent it compiling my map 100 times lol, but I learned a lot!
>
> I had to go under advanced compile, and then select Full Compile. It took
> a very long time to compile even a small cordoned section of the map.
>
> When I was under the "normal" compiler options, it didn't work even if I
> manually added the additional parameters. This is the way I have done
> things for years. So adding these manually under the normal compiler menu,
> not the advanced:
>
> -maxthreads 8 -windowed -fullscreened -novid -bounce 20 -staticproppolys
> -textureshadows -staticproplighting -both -final -StaticPropLightingScale
> 16
>
> Did not work, even multiple combinations.
>
> Thanks for your help in resolving this.
>
> On Fri, Feb 19, 2016 at 5:24 PM, Michael Mayea <mikema...@gmail.com>
> wrote:
>
>> Even when I use -final I get the black models. I must be missing
>> something. .
>>
>> On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman <
>> eugenio.motanu...@gmail.com> wrote:
>>
>>> I emailed valve and this is what he replied. For now use
>>> -staticproppolys and -staticpropsamplescale 0.25 in the vrad parameters.
>>>
>>> It's a new light model
>>>
>>> Hi there!
>>>
>>> We will be shipping some instructions on how to use the newly improved
>>> lighting system in CSGO. Sadly it wasn't out by the time we shipped the
>>> operation.
>>>
>>> Basically, you must use -StaticPropLighting in VRAD to get proper
>>> lighting on models now. I've copy-pasted a section from the document below:
>>>
>>> "Then in light_exe (VRAD) make sure you have the following parameter:
>>>
>>> -StaticPropLighting
>>>
>>> This improvement does increase compile time, but to help with iteration
>>> we also included the ability to tweak the quality of the new lighting by
>>> adding the –StaticPropSampleScale x parameter (16=slow, high quality,
>>> 4=default and 0.25=fast, low quality) which is useful if you want to speed
>>> up compile times. Note that adding -final is the equivalent of having
>>> -StaticPropLightingScale 16. We recommend you try some different values and
>>> see which one works best for you."
>>>
>>> Try it out and let me know if this works for you.
>>>
>>> Thanks
>>> On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote:
>>>
>>>> It seems like this is affecting some people and not others. I haven't
>>>> been able to fix this. Is this a bug on Valve's end I need to wait for to
>>>> be fixed or is there something on my end left over after an update I need
>>>> to deal with?
>>>>
>>>> Any info appreciated.
>>>>
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>>>>
>>>>
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>>>
>>
>
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