Try this parameter line -StaticPropLighting -StaticPropSampleScale 0.25 -game $gamedir $path\$file
For testing purposes, takes me 33 mins to compile that one. Pics http://imgur.com/a/hUcKl For a full, non hdr compile try this line. Looks better than the other result but takes me 1 hour and 17 mins to compile -textureshadows -ldr -StaticPropLighting -StaticPropSampleScale 0.25 -StaticPropPolys -game $gamedir $path\$file http://imgur.com/a/vaznu Hope This Helps out. Sorry I could not reply earlier. On Feb 19, 2016 4:26 PM, "Michael Mayea" <mikema...@gmail.com> wrote: > Even when I use -final I get the black models. I must be missing > something. . > > On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman < > eugenio.motanu...@gmail.com> wrote: > >> I emailed valve and this is what he replied. For now use -staticproppolys >> and -staticpropsamplescale 0.25 in the vrad parameters. >> >> It's a new light model >> >> Hi there! >> >> We will be shipping some instructions on how to use the newly improved >> lighting system in CSGO. Sadly it wasn't out by the time we shipped the >> operation. >> >> Basically, you must use -StaticPropLighting in VRAD to get proper >> lighting on models now. I've copy-pasted a section from the document below: >> >> "Then in light_exe (VRAD) make sure you have the following parameter: >> >> -StaticPropLighting >> >> This improvement does increase compile time, but to help with iteration >> we also included the ability to tweak the quality of the new lighting by >> adding the –StaticPropSampleScale x parameter (16=slow, high quality, >> 4=default and 0.25=fast, low quality) which is useful if you want to speed >> up compile times. Note that adding -final is the equivalent of having >> -StaticPropLightingScale 16. We recommend you try some different values and >> see which one works best for you." >> >> Try it out and let me know if this works for you. >> >> Thanks >> On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: >> >>> It seems like this is affecting some people and not others. I haven't >>> been able to fix this. Is this a bug on Valve's end I need to wait for to >>> be fixed or is there something on my end left over after an update I need >>> to deal with? >>> >>> Any info appreciated. >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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