Okay here is how I fixed this, it took all day. It was my dad off and I spent it compiling my map 100 times lol, but I learned a lot!
I had to go under advanced compile, and then select Full Compile. It took a very long time to compile even a small cordoned section of the map. When I was under the "normal" compiler options, it didn't work even if I manually added the additional parameters. This is the way I have done things for years. So adding these manually under the normal compiler menu, not the advanced: -maxthreads 8 -windowed -fullscreened -novid -bounce 20 -staticproppolys -textureshadows -staticproplighting -both -final -StaticPropLightingScale 16 Did not work, even multiple combinations. Thanks for your help in resolving this. On Fri, Feb 19, 2016 at 5:24 PM, Michael Mayea <mikema...@gmail.com> wrote: > Even when I use -final I get the black models. I must be missing > something. . > > On Fri, Feb 19, 2016 at 5:01 PM, Eugenio Roman < > eugenio.motanu...@gmail.com> wrote: > >> I emailed valve and this is what he replied. For now use -staticproppolys >> and -staticpropsamplescale 0.25 in the vrad parameters. >> >> It's a new light model >> >> Hi there! >> >> We will be shipping some instructions on how to use the newly improved >> lighting system in CSGO. Sadly it wasn't out by the time we shipped the >> operation. >> >> Basically, you must use -StaticPropLighting in VRAD to get proper >> lighting on models now. I've copy-pasted a section from the document below: >> >> "Then in light_exe (VRAD) make sure you have the following parameter: >> >> -StaticPropLighting >> >> This improvement does increase compile time, but to help with iteration >> we also included the ability to tweak the quality of the new lighting by >> adding the –StaticPropSampleScale x parameter (16=slow, high quality, >> 4=default and 0.25=fast, low quality) which is useful if you want to speed >> up compile times. Note that adding -final is the equivalent of having >> -StaticPropLightingScale 16. We recommend you try some different values and >> see which one works best for you." >> >> Try it out and let me know if this works for you. >> >> Thanks >> On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: >> >>> It seems like this is affecting some people and not others. I haven't >>> been able to fix this. Is this a bug on Valve's end I need to wait for to >>> be fixed or is there something on my end left over after an update I need >>> to deal with? >>> >>> Any info appreciated. >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> >
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