Let's make it simple: GO launched with some inexcusable issues both on
the server and, that is the real problem, on the client side. There
are still a lot of ridiculously obvious problems on both ends. I
really hoped for GO to be the big shot for CS but I feel like it
should have gotten a couple of additional months in beta.

I know Valve are fixing stuff as fast as they can and I appreciate
that but it's the first impression that sticks. And while I've had to
put up with quite a lot being a 1.6 and especially TF2 server hoster,
GO was insanely frustrating for us since the beginning. That was no
real problem in beta but there were a ton of problems even with the
last huge patch that would make it into the final release.

GO would be a prime example on why I have absolutely no problem with
Valve delaying most of their projects. This is what should not have
happened.


This is a personal opinion.

On Sat, Sep 1, 2012 at 1:19 AM, lcz # GalegO
<[email protected]> wrote:
> I know why!
>
> We don't have MAPS!
>
> The players are tired of playing the same maps, and, when the people try to
> put a custom map, the server crash.
>
> Because of this, we turn to ours primary game, CZ, 1.6 or CSS...
>
> BR,
> lcz # GalegO
>
> ________________________________
> De: Absurd Minds <[email protected]>
> Para: [email protected]
> Enviadas: Sexta-feira, 31 de Agosto de 2012 19:40
> Assunto: Re: [Csgo_servers] CSGO loosing players?
>
> But they may be connecting to poorly configured servers. Or the difficulty
> to configure makes it unlikely that there are the type of mod servers that
> the 1.6 and css players want to play in.
> On Aug 31, 2012 6:38 PM, "Jeff Morello" <[email protected]> wrote:
>
> I don't know what the reason for the player dropoff is, but I don't think it
> has much to do with the server configuration files. I would assume the vast
> majority of players never attempt to host their own server.
>
> On Fri, Aug 31, 2012 at 3:34 PM, Steven Hartland <[email protected]>
> wrote:
>
> Indeed its a mess, very confusing for players with the only benefit that you
> can configure multiple modes independently which can be much better achieved
> with multiple server.cfg files.
>
> Would really like to see it removed and reverted back to server.cfg and a
> normal maplist.txt
>
>     Regards
>     Steve
>
> ----- Original Message -----
> From: Goas
> To: [email protected]
> Cc: <[email protected]>
> Sent: Friday, August 31, 2012 10:14 PM
> Subject: Re: [Csgo_servers] CSGO loosing players?
>
> Lots have really trouble to even configure their servers ... Sorry but this
> gamemodes_server.txt is a backstep right now.
>
>
>
>
>
> Am 31.08.2012 um 22:54 schrieb Ejziponken - <[email protected]>:
>
> http://steamgraph.net/index.php?action=graph&jstime=1&appid=q10q730q240&from=1345500000000&to=1346364000000
>
> Not looking so good. :S
>
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