- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
Neato! Thank you for the password fix, and the downloading map indication fix! Best patch so far - no config files moved/changed B) On Fri, Sep 14, 2012 at 3:14 PM, S.Lund <[email protected]> wrote: > Love that you fixed sv_password but what about the reghit problem? > The sv_password problem was manageable but the reghit problem is killing > the game. > > Also, what about all the errors in peoples consoles? > [Console] > Parent cvar in client.dll not allowed (item_enable_content_streaming) > Particles: Missing 'particles/maps/gg_vietnam.pcf' > ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must > not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! > Steam config directory: D:\Steam\steamapps\common\Counter-Strike Global > Offensive\platform\config > Particles: Missing 'particles/maps/gg_vietnam.pcf' > ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must > not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! > ILocalize::AddFile() failed to load file > "resource/closecaption_english.txt". > Error: Sound Operator System has invalid operator KV > Required key "game_info" missing. > Required key "game_info" missing. > Loading default settings for high sensitivity > Loading default settings for high sensitivity > Unknown command "cl_teamid_min" > Unknown command "cl_teamid_max" > Can't use cheat cvar cl_teamid_overhead in multiplayer, unless the server > has sv_cheats set to 1. > Can't use cheat cvar cl_teamid_overhead_maxdist in multiplayer, unless the > server has sv_cheats set to 1. > Can't use cheat cvar r_drawtracers in multiplayer, unless the server has > sv_cheats set to 1. > ILocalize::AddFile() failed to load file > "resource/closecaption_english.txt". > ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must > not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! > Unknown command "mat_bloom_scalefactor_scalar" > [/CONSOLE] > > There are tons of threads on the forum with many more problems and none of > them are mentioned here? > Seems like you guys are prioritizing the issues in a matter that will end > up being a waste of money for the users.. > Would be an idea to fix these issues as well and prioritize a little > better (Who the hell cares about a default loading screen for direct > connects and custom maps???? - PRIORITIZE PLZ). > > //Scotty.G > > > ---------- Forwarded message ---------- > From: Ido Magal <[email protected]> > To: Ido Magal <[email protected]>, " > [email protected]" <[email protected]> > Cc: > Date: Fri, 14 Sep 2012 21:56:37 +0000 > Subject: Re: [Csgo_servers] csgo 1.19.0.0 > Release Notes for 9/14/2012 > > [ GAME ] > - Added third-person gunshot flinch reaction animations for all players > - Molotovs and incendiary grenades now explode in mid air if they haven't > touched the ground after a small amount of time has passed > - Molotovs and incendiary grenades now no longer throw shorter than the > other grenade types > - Fixed grenades bouncing really high if you threw them straight at the > ground > - Fixed grenades that don't have a timer (like the smoke) not detonating > if they found a spot to continually bounce and not touch what was > considered "the ground" > - Fixed a bug in bullet penetration where a bullet would penetrate walls > much thicker than intended when the first brush the bullet hit was a detail > brush. > - Fixed a rare case when server reservation would not load correct map on > official servers > - Flipped MP7 viewmodel fire selector from safety to full-auto > > [ UI ] > - Fixed spectator glows not updating state often enough which could allow > glows to show at the wrong time > - Fixed player target ID names not showing properly in some cases when > observing/spectating > - Fixed the spectator UI showing in Arms Race > - Fixed player not auto observing their killer after the death camera if > no bot was available to take over > - Fixed round in spectator screen not updating if you connected mid round > - If all players on a team share the same team tag, the scoreboard and > spectator team names will display the players' team name (steam group name) > - Improved rendering performance of text UI elements > > [ COMMUNITY ] > - Added default loading screen for direct connects and custom maps that > shows loading progress > - Fixed server console say command to deliver text to all connected clients > - sv_password can now be set on community dedicated servers when they have > no players connected and will be enforced. > - Matchmaking: blocking relationships do not prevent direct server joins, > they only filter during matchmaking > - sv_pure: VPK files contain the necessary hashes so the dedicated servers > do not need to compute them at startup but can be checked with the command > "sv_pure_checkvpk" > > > From: Ido Magal > Sent: Friday, September 14, 2012 2:31 PM > To: [email protected] > Subject: csgo 1.19.0.0 > > Today's update is now live. Notes will be posted shortly. > > Thanks. > > From: Ido Magal > Sent: Friday, September 14, 2012 10:35 AM > To: Ido Magal; [email protected] > Subject: RE: csgo 1.19.0.x > > An update for CS:GO will be deployed shortly. > > Thanks. > > From: Ido Magal > Sent: Thursday, September 13, 2012 5:56 PM > To: [email protected] > Subject: RE: csgo 1.19.0.x > > We've encountered some issues and are going to try again tomorrow. > > Thanks. > > From: [email protected] [mailto: > [email protected]] On Behalf Of Ido Magal > Sent: Thursday, September 13, 2012 3:31 PM > To: [email protected] > Subject: [Csgo_servers] csgo 1.19.0.x > > We hope to have an update ready later today. > > Thanks. > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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