I think it's all server providers who don't want to compete with higher
tickrate providers or trouble shoot for their customers.
On Sep 20, 2012 9:36 PM, "Travis Brown" <[email protected]> wrote:

> All of these ppl saying no to high tickrates have yet to provide any proof
> of their argument.
> On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote:
>
>> There's no problem though. You're mindlessly forcing your will on
>> people for absolutely no reason. If you don't like 128 tick servers,
>> don't play in them. If you think people are complete and total idiots
>> for wanting to play in 128 tick servers, don't associate with them.
>> There is no reason to do anything else.
>>
>> On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland
>> <[email protected]> wrote:
>> > ----- Original Message ----- From: "Absurd Minds" <
>> [email protected]>
>> >
>> >
>> >> There is no reason to default to "the easiest" when you're trying to
>> >> create a high quality game. Saying, "it's just easier that way" is a
>> >> huge cop out and really shows everybody how lazy you are. Many people
>> >> want a higher tickrate. It doesn't matter what your opinion of them
>> >> is. You WILL disappoint people if you lock it, and if people would
>> >> rather deal with the issues than have a locked tickrate then why don't
>> >> you just keep your servers at 64 and let the rest of us do what we
>> >> please?
>> >
>> >
>> >
>> > Just because people will put up with broken stuff, doesn't mean they
>> > should, and just because people want it because they "think" its better
>> > doesn't mean it is ;-)
>> >
>> > People will get over disappointment, when they realise the game is
>> better
>> > for it, same happened for source same could happen for go.
>> >
>> > It was only recently that we had players insisting they absolutely MUST
>> > have CRT's to play CS and that TFT's where just unusable and would kill
>> > the game. Now look, everyone uses them and wouldn't think twice about
>> it.
>> >
>> > Perception is a massive part of gaming, and unfortunately gamers are all
>> > to quick to latch on to the latest and greatest without any real logic
>> > or proof.
>> >
>> > You can take any game and if its more consistent at a lower rate than
>> > the higher one, the game will play better for it. Inconsistency is
>> > a much worse problem then updates rates, and higher rates often causes
>> > more inconsistencies hence the "higher number is better" can easily fall
>> > flat on its face.
>> >
>> > If you want an interesting read / listen that includes real facts about
>> > the delays involved in gaming have go watch Carmac's keynote from this
>> > years quakecon, its got loads of juicy titbits in some that are quite
>> > relevant to this very conversation.
>> >
>> >    Regards
>> >    Steve
>> >
>> >
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>> >
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