I think it's all server providers who don't want to compete with higher tickrate providers or trouble shoot for their customers. On Sep 20, 2012 9:36 PM, "Travis Brown" <[email protected]> wrote:
> All of these ppl saying no to high tickrates have yet to provide any proof > of their argument. > On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote: > >> There's no problem though. You're mindlessly forcing your will on >> people for absolutely no reason. If you don't like 128 tick servers, >> don't play in them. If you think people are complete and total idiots >> for wanting to play in 128 tick servers, don't associate with them. >> There is no reason to do anything else. >> >> On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland >> <[email protected]> wrote: >> > ----- Original Message ----- From: "Absurd Minds" < >> [email protected]> >> > >> > >> >> There is no reason to default to "the easiest" when you're trying to >> >> create a high quality game. Saying, "it's just easier that way" is a >> >> huge cop out and really shows everybody how lazy you are. Many people >> >> want a higher tickrate. It doesn't matter what your opinion of them >> >> is. You WILL disappoint people if you lock it, and if people would >> >> rather deal with the issues than have a locked tickrate then why don't >> >> you just keep your servers at 64 and let the rest of us do what we >> >> please? >> > >> > >> > >> > Just because people will put up with broken stuff, doesn't mean they >> > should, and just because people want it because they "think" its better >> > doesn't mean it is ;-) >> > >> > People will get over disappointment, when they realise the game is >> better >> > for it, same happened for source same could happen for go. >> > >> > It was only recently that we had players insisting they absolutely MUST >> > have CRT's to play CS and that TFT's where just unusable and would kill >> > the game. Now look, everyone uses them and wouldn't think twice about >> it. >> > >> > Perception is a massive part of gaming, and unfortunately gamers are all >> > to quick to latch on to the latest and greatest without any real logic >> > or proof. >> > >> > You can take any game and if its more consistent at a lower rate than >> > the higher one, the game will play better for it. Inconsistency is >> > a much worse problem then updates rates, and higher rates often causes >> > more inconsistencies hence the "higher number is better" can easily fall >> > flat on its face. >> > >> > If you want an interesting read / listen that includes real facts about >> > the delays involved in gaming have go watch Carmac's keynote from this >> > years quakecon, its got loads of juicy titbits in some that are quite >> > relevant to this very conversation. >> > >> > Regards >> > Steve >> > >> > >> > ================================================ >> > This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the >> > person or entity to whom it is addressed. In the event of misdirection, >> the >> > recipient is prohibited from using, copying, printing or otherwise >> > disseminating it or any information contained in it. >> > In the event of misdirection, illegible or incomplete transmission >> please >> > telephone +44 845 868 1337 >> > or return the E.mail to [email protected]. >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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