There's no problem though. You're mindlessly forcing your will on people for absolutely no reason. If you don't like 128 tick servers, don't play in them. If you think people are complete and total idiots for wanting to play in 128 tick servers, don't associate with them. There is no reason to do anything else.
On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland <[email protected]> wrote: > ----- Original Message ----- From: "Absurd Minds" <[email protected]> > > >> There is no reason to default to "the easiest" when you're trying to >> create a high quality game. Saying, "it's just easier that way" is a >> huge cop out and really shows everybody how lazy you are. Many people >> want a higher tickrate. It doesn't matter what your opinion of them >> is. You WILL disappoint people if you lock it, and if people would >> rather deal with the issues than have a locked tickrate then why don't >> you just keep your servers at 64 and let the rest of us do what we >> please? > > > > Just because people will put up with broken stuff, doesn't mean they > should, and just because people want it because they "think" its better > doesn't mean it is ;-) > > People will get over disappointment, when they realise the game is better > for it, same happened for source same could happen for go. > > It was only recently that we had players insisting they absolutely MUST > have CRT's to play CS and that TFT's where just unusable and would kill > the game. Now look, everyone uses them and wouldn't think twice about it. > > Perception is a massive part of gaming, and unfortunately gamers are all > to quick to latch on to the latest and greatest without any real logic > or proof. > > You can take any game and if its more consistent at a lower rate than > the higher one, the game will play better for it. Inconsistency is > a much worse problem then updates rates, and higher rates often causes > more inconsistencies hence the "higher number is better" can easily fall > flat on its face. > > If you want an interesting read / listen that includes real facts about > the delays involved in gaming have go watch Carmac's keynote from this > years quakecon, its got loads of juicy titbits in some that are quite > relevant to this very conversation. > > Regards > Steve > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
