Your reason for this, quite franking groundless statement, is what? There
really isn't one is there?
Its not like 128 tick servers are hard to do. Ooo we have to put a command
option on the servers that's sooo hard.
Fact of the matter is 128 tick causes problems for the game, problems that
server providers get thrown at them every day by users / admins who know or
don't care that the game's broken because of the "must have 128 tick option".
This is why people who have to support servers day in day out would rather it
was removed / fixed.
I'm sure everyone can appreciate that having problems which are caused by a
option which is your control is something that anyone would rather avoid.
Regards
Steve
----- Original Message -----
From: Absurd Minds
To: [email protected]
Sent: Friday, September 21, 2012 2:49 AM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
de_nuke_se move slower than when it is @ 64 tick server
I think it's all server providers who don't want to compete with higher
tickrate providers or trouble shoot for their customers.
================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [email protected]._______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers