The menu interface is still there, menus are still working the same
way as they always have. Just not when you are dead.

If you don't believe any of us, at least believe Asher. He most
definitely knows what he is talking about.

On Sun, Oct 14, 2012 at 1:37 AM, Absurd Minds <[email protected]> wrote:
> But this is not the same source engine. It's absurd to think it should have
> the exact same functionality without the mods having to do some updating of
> their own
>
> On Oct 13, 2012 7:35 PM, "Asher Baker" <[email protected]> wrote:
>>
>> These are interfaces that have been around since the very early
>> versions of the Source engine - the only reason they're not working
>> correctly while dead are because of HPE's botched ScaleForm
>> integration into the Source engine using manual input handling instead
>> of commands.
>>
>> On Sun, Oct 14, 2012 at 12:09 AM, Mike Didiano <[email protected]>
>> wrote:
>> > It has to do with the overlay when you are dead.  They do not 'break our
>> > menus on purpose'.  It probably has to do with fixing an exploit more
>> > than
>> > anything.  You all seem to think their #1 priority is making sure they
>> > don't
>> > break mods.   Anyone that has run a gungame python server over the past
>> > 5
>> > years knows that they do what they can but ultimately it is the mod
>> > communitys responsibility to adapt their addon to the game.   So much
>> > whining on here.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of
>> > Valentin
>> > G.
>> > Sent: Saturday, October 13, 2012 6:36 PM
>> > To: [email protected]
>> > Subject: Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
>> >
>> > No, it's not the fault of a plugin. Menus are plain unusable when you
>> > are
>> > dead.
>> >
>> > And SourceMod does not use some kind of black magic way to open menus,
>> > those
>> > are the default menus we are talking about.
>> >
>> > On Sun, Oct 14, 2012 at 12:02 AM, Jonathan bartoua Schneider
>> > <[email protected]> wrote:
>> >> Guys,
>> >>
>> >> That's clearly a problem about that plugin, if you do not understand
>> >> that valve is not in charge of mod development, please just stop
>> >> sending mail about bullsh*t.
>> >>
>> >> You bored me when you say things like :
>> >>
>> >> "I tell them something and they do not developped it" devs have a
>> >> roadmap, they do not have time to deal with your complaints, if it is
>> >> not a critical or major bug, they will not fix it while they do not
>> >> fix real bugs (as memory leaks).
>> >>
>> >> "with XXX mod something doesn't work" if you use a mod go whining to
>> >> the mod developer ML or forum. A software editor doesn't care about
>> >> external development.
>> >>
>> >> The primary goal of a mailing list is to help people with the power of
>> >> a community, not whining like babies on a bug wich appears when you
>> >> use external code (so a non valve bug).
>> >>
>> >> My 2 cents
>> >>
>> >> Jonathan "bartoua" Schneider
>> >>
>> >> Le 13 oct. 2012 22:05, "Benjamin Vergnaud" <[email protected]> a
>> >> écrit
>> >> :
>> >>
>> >>
>> >>>
>> >>> Hi guys.
>> >>>
>> >>> I'm quite appalled by the number of people whining here.
>> >>>
>> >>> How, on earth, are you guys able to judge what issues are important
>> >>> or not ? Or what they are working on or not ?
>> >>>
>> >>> Because you don't care about an issue doesn't mean everyone think the
>> >>> same way. All issues are important. Not to the same level, agreed, but
>> > still.
>> >>> Stop saying they fix things nobody cares about, it's just plain wrong.
>> >>> With the same reasoning, why do you think they're not working on
>> >>> other issues too ? Did it ever occured to you that they might ALSO be
>> >>> working on more important issues, but that they just take more time
>> >>> on those, to release a decent fix, that will work, instead of another
>> >>> reason for you to whine ?
>> >>> This is even more true when we know that most of you guys have no
>> >>> clue, really. Most of you are far from being developpers, and even
>> >>> further from being professional.
>> >>>
>> >>> These guys spend part of their weeks working to improve this game.
>> >>> The majority of their work on CS:GO is about fixing issues. They
>> >>> release patches at a reasonable rate.
>> >>> Do you really think they don't give a crap ? Then why do they keep
>> >>> working ? They could've released the game and moved on.
>> >>>
>> >>> I don't even know how they can remain motivated while working for
>> >>> such a community. My point ? You are babies (well most of you).
>> >>>
>> >>> Originally, a mailing list is used to address issues to the devs. So
>> >>> address them, and that's it. If people want to add their experience,
>> >>> it's cool, it helps even more. But quit whining. IT DOESN'T HELP.
>> >>>
>> >>> Start by doing their job before saying they're incapable of doing it.
>> >>>
>> >>> And before anyone says something stupid, NO, i'm not saying they're
>> >>> doing a perfect job.
>> >>>
>> >>>
>> >>> --
>> >>> Benjamin ‘kRYOoX’ Vergnaud
>> >>>
>> >>> _______________________________________________
>> >>> Csgo_servers mailing list
>> >>> [email protected]
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>
>> >>
>> >> _______________________________________________
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>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
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>
>
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