It also seems to happen randomly, not depending on server population nor framerates or connection quality. We have people experiencing this, right now. Net_graph does not show any choke/loss and frame rates are high and constant.
Sent from my iPhone On 03.05.2013, at 12:51, Absurd Minds <[email protected]> wrote: Some clan members were rubber banding really badly on valve's 64 tick servers but not in our 128 tick servers, so I too doubt that it is related to low frame rate. On May 3, 2013 1:48 AM, "Glenn Charpantier" <[email protected]> wrote: > Are you saying this based on your own experience, or is this just a > suggestion? > > I too experienced this rubberbanding on some of our server (since patch), > but I have a constant 250+ fps and great connection, so I have a hard time > understanding why I would have this lag under these good conditions. > > But now that you mention HPET timer, I will try and enable it and see if > any rubberbanding occurs again. > > > Glenn > > Sent from my iPhone > > On 03.05.2013, at 07:31, V V <[email protected]> wrote: > > > try using HPET timer for fix lag. > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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