It also seems to happen randomly, not depending on server population nor framerates or connection quality. We have people experiencing this, right now. Net_graph does not show any choke/loss and frame rates are high and constant.
On 03.05.2013, at 12:51, Absurd Minds <[email protected]> wrote: > Some clan members were rubber banding really badly on valve's 64 tick servers > but not in our 128 tick servers, so I too doubt that it is related to low > frame rate. > > On May 3, 2013 1:48 AM, "Glenn Charpantier" <[email protected]> wrote: >> Are you saying this based on your own experience, or is this just a >> suggestion? >> >> I too experienced this rubberbanding on some of our server (since patch), >> but I have a constant 250+ fps and great connection, so I have a hard time >> understanding why I would have this lag under these good conditions. >> >> But now that you mention HPET timer, I will try and enable it and see if any >> rubberbanding occurs again. >> >> >> Glenn >> >> Sent from my iPhone >> >> On 03.05.2013, at 07:31, V V <[email protected]> wrote: >> >>> >>> try using HPET timer for fix lag. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
